Server Updates

Connection, Rules, Updates, and more!

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Server Updates

Postby Occupant Thu Aug 17, 2017 12:22 am

- Increased whisper radius for languages and rpxp to 4m.
- Added creaturefx script to allow builders to easily add vfx & specialeffects to creatures as they spawn.
- Added Driftglobe items + creatures for testing.
- PCs should now be able to buy their own auctions to delist them. They will not be charged but will still lose the commission fee.
- Added timestamp checking to the Auction House - this may cause all existing listings to be delisted!
- Added a friendly Skull for testing purposes.
- Fixed typos
- SLULLPORT HOUSE has been transported from SLULLPORT to SKULLPORT
- ABANDON ESTATE is no longer telling you to abandon it. It is now ABANDONED
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Rhicora
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Re: Server Updates

Postby Rhicora Sat Aug 19, 2017 6:32 pm

- Minor edits to OOC room
- Minor edits to Tradeway, Herald's Meet
- Updates to creaturefx
- Fixes to autodownloader
- Highlight text spoken in languages in pink
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Re: Server Updates

Postby Occupant Sun Aug 20, 2017 10:05 pm

- Updated driftglobes with light and construct immunities.
- Updated creaturefx

- Driders added, Appearance 2da updated with Drider
- Added a couple of basic drider blueprints under "Monstrosity"
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Re: Server Updates

Postby Occupant Fri Aug 25, 2017 4:27 pm

- Kobolds, Goblins and other "intelligent" monsters may now be intelligent enough to figure out how doors work.
- Monster and Chest CR is modified by party size when the party size is 6 or greater.
- Updated OOC_HOIST To add a Traveling Banker
- Increased the PrefRange (Reach) of Greatsword, Halberd, Spear, Quarterstaff
- Lanterns and Torches are now automatically re-equipped if you were holding them when you use the flint on them.
- Cleaned up driftglobe summoning code, turned into generic item-creature summoning script. Added floating magic lantern.

- Minor adjustments to flooded cavern
- Beetle part of Trade Sewers changed
- Two bugged tiles in Flooded Basement fixed
- Spider Caves chests changed from CR 10 to CR 9
- Made sure all chests in various areas meets the CR
- Infested pit adjusted aesthetically
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Re: Server Updates

Postby Occupant Sat Aug 26, 2017 3:27 pm

- Fixed stairs in Trade Sewers which suddenly decided to become unwalkable
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Rhicora
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Re: Server Updates

Postby Rhicora Sun Aug 27, 2017 4:30 pm

- Update change room to have mirrors and new items
- Doors were removed from Beetle Lair, because beetles can't build doors
- Flooded Cavern updated to remove some of the doors
- Changed Briarweb damages to 5/5 (Previously 3/3)
- Fixed stairs in Trade Sewers which suddenly decided to become unwalkable
- Updated two spider area reset timers to 600
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Re: Server Updates

Postby Occupant Mon Aug 28, 2017 12:24 pm

- Update Change Room To Have Mirrors
- Add New Items to Beauty Store

- Goblin Warren doors reduced
- Adjusted appearance of 2 critters from lower sewer
- Modified Trade Sewers
- Put a lock on the secret door in Cursed House
- River Sargauth South now has sounds (It was completely silent before)
- Updated area for interior use in Skullport
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Re: Server Updates

Postby Rhicora Tue Aug 29, 2017 7:31 pm

- Haunted Apartments changed to CR 9
- Goblins (CR 8 + CR 12) adjusted
- Flooded Basement spawn points adjusted slightly
- Fixed walk mesh issues in Spider Camp
- Boring Beetle HP dropped a little
- Removed vfx from skulls in an attempt to get them to stop destroying the server.
- Tweaked Crafting/Enchanting costs for low/mid tier recipes (Mostly downwards, cheaper)
- Added new slum house interior area to Skullport
- Trade Sewer updated due to walkmesh issue.
- Trade Sewer sound effects changed
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Re: Server Updates

Postby Rhicora Fri Sep 01, 2017 7:08 am

- Tripvine fixes
- Changed icons on driftglobe summoning items.
- Updated tlk with a few minor corrections.
- Added Correct Mountain Orc Entry for ECL
- Added some parenthesis. Everyone loves parenthesis.
- Added Stool Piles For Placeble Chairs
- Change Kemo Stool to Be Self Use Ability

- Update Banking to Support Gold Storage

- Update potion crafting
- New formula for determining cost.
It is:
(SpellLevel^2 * 40) + (CasterLevel * 10) - EssenceDiscount

- When a potion spell has multiple caster levels it will select the highest one the crafter is capable of casting.
- Handy price chart here http://i.imgur.com/JJ7XVz4.png
- Brewing Potions requires an Essence as well - Skill Essence for level 1 spells, Soul Essence for level 2 spells, Fortification Essence for level 3 spells
- Added a Brewer's Alembic to the Mind Flayer Scroll merchant. Spells can be cast on this and it will tell you the crafting cost and components required.
- Made the crafting minifeats work.
- Some potions have cost modifiers
Cure/Vigor: 0.5x
Displacement: 2x
Divine Favor: 2x
Divine Power: 5x
Freedom Of Movement: 2x
Heroism: 1.5x
Improved Mage Armor: 2x
Identify: 0.5x
Mirror Image: 4x
Shield: 2x
True Strike: 4x
- Crafted potions are marked as stolen
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Re: Server Updates

Postby Occupant Sat Sep 02, 2017 11:48 pm

- Added Stool Piles For Placeble Chairs
- Change Kemo Stool to Be Self Use Ability
- Make Blueprint Stolen (It's worth 0 gold anyways)
- Fix for the Brewer's Alembic in Yinax's store.
- Fixes to brewing logic. Corrected some of the feedback messages.
- More spider experiments
- Re-balance Generation of Items in shops
- Fix to weapons generation so attack gloves can generate
- Adjusted value of creature parts and essences to encourage players to sell to each other
- Added properly priced Vigor potions back to Joselyns store.

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