Server Updates

Connection, Rules, Updates, and more!

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Rhicora
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Re: Server Updates

Postby Rhicora Fri Sep 15, 2017 7:33 pm

- Modified Kaedrin's Reserve Feats to realize that Spirit Shamans exist and that they should be considered when determining the DC of the reserve feat spell effect
- Reserve Feats now recognize K's Orb spells.
- Reserve Feats recognize that Wall of Fire prepared by a Druid/SpiritShaman is a lvl 5 spell
- Updated walkmesh in Magic Caves - the rock cluster in front of the final chamber hopefully no longer blocks line of sight.
- fix to creaturefx_death spawning code
- Fix to slimelings so their corpses will decay
- Fixed more Subspells for crafting. Energy Shield, Energy Weapon, Scorching Ray and some others.
- Fixed the "name" of the Dispel subspells to say what they are instead of just "Hostile". "SomeWizard is casting Hostile" isn't very useful combat log information.
- Adjusted the gold value of spell slots and spell resistance properties to be in line with AC/EB bonuses of that tier.
- Removed the glow from some boss chests.
- Umberhulk Larva corpses now decay.
- Added more commoner's housing
- Added a second Warehouse
- Fixed iprp_immuncost. Hopefully there will be fewer amulets of Damage Immunity: Cold Rangers. Cold Rangers can rest easy. All Elemental Rangers can rest easy. So can Cold Wizard.
- Added a regular mansion area
- Hopefully a fix to allow the DCMB/ACME/GBX/Trin/MP categories to be accessed by all armor types.
- Added !glow command for subraces that can glow.
- Adjusted the amount and locations of chests in Black Tankard Basement
- DMs (on client) no longer need the feats/essences to do potion/wand/scroll crafting.
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Rhicora
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Re: Server Updates

Postby Rhicora Sun Sep 17, 2017 8:15 pm

- More fixes to hairs. Hopefully this will solve ripply hair syndrome.
- Fixed a human/aasimar/tiefling male hair that had incorrect textures.
- Fixed an elf/human/tiefling female hair that was set to a missing texture.
- Removed frost-scale drops from some of the frost newts.
- Mummy adjusted
- Kobolds updated (Boss toned down)
- CR 11 Gang Leader updated
- Thorn Spider updated
- AC lowered by 2 points on CR 6 goblins
- ACS will no longer empty out DM Spawned chests.
- No longer possible to disenchant temporary item properties
- Removed DebugLogging spam from XPCraft
- Minor Enchants have the same restrictions as Major Enchants when spawning in store items. (no Tier3)
- Tweaks to slimehole
- Fixed lesser wands to have the localvar that tells it to create wands with 10 charges.
- Weapon Materials on new weapons will also set a localvar on the weapon that will be read when using the Item Appearance Modifier Kit. It won't do anything to existing weapons, but any new weapons with materials will correctly retain them when using the modifier kit.
- Adjusted Damage Immunity property costs downwards.
- Adjusted Bonus Damage and Spell Immunity property values
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Rhicora
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Posts: 211
Joined: Wed Aug 16, 2017 10:39 pm

Re: Server Updates

Postby Rhicora Sun Sep 17, 2017 8:15 pm

- Another fix for the lesser wands being sold in shops. Existing lesser wands already in your inventories will probably need to be scrapped.
- New CR3-4 area connected to the low level Flooded Caverns
- Tweaks to Abandoned House chests and spawns - Moved one chest to attic, removed another chest. Basement chest marked as a Boss chest.
- Fixed the missing cloak +hitpoints property.
- Added a few very interesting items for sale at Viktor's auctions
- Performed some changes to Lion of Talisid
- Added some @Oozy related surprises.
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Re: Server Updates

Postby Occupant Tue Sep 19, 2017 11:06 am

- Fix to the Tarot Reset functionality
- Minor Tweaks to Flooded Cavern and Pit Approach areas
- Additional error checking added to the !takegp command
- Added some description trigger blueprint/scripts
- Fear (Spell) no longer ignores Immunity to Fear if you make the saving throw.
- Some small tweaks to Slime zombies & hole.
- Added a Fertile Tunnels area (name is a bit rubbish but easily changed) with CR 7 Pixies and Fey
- Added some DM areas
- Adjusted the Mummy from the Cr 15 Mound of Bones again
- Magical Cave expanded
-Flooded Apartment mobs adjusted, fixed a bugged spawn.
-Gang Hideout traps adjusted to be non-permanent
-Gang spawns adjusted
-Abandoned Estate mobs adjusted
-Flooded Crypts mobs adjusted.
- Disenchanting 15% elemental immunities will now create the correct recipes
- Sturdy enchant on armors (+8hp) now disenchantable
- High CR Drow NPCs have been given their missing racial feats including their Spell Resistance (They they will be completely replaced by something else eventually)
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Occupant
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Re: Server Updates

Postby Occupant Wed Sep 20, 2017 1:48 pm

- Updated Split Tunnels
- Fix to the giant floating black thing in The Pit Approach.
- Fix to takegp dm command.
- A temple updated
- Slimehole worked on further (Still not done)
- Added a small crypt/barrow area
- Added a brewery for flavour
- Set Driftglobes to use new appearance subtype with smaller selection box
- Reduced the volume of the Warlock's Chilling Tentacle effect. (Thanks Void for the sound edits!)
- Web sfx volume lowered
- Quieter Creeping Cold sfx
- Added a will-o-wisp bodytype with a smaller collision sphere
- Added Glow Lamps and Twilight Plants
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Rhicora
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Re: Server Updates

Postby Rhicora Fri Sep 22, 2017 9:12 am

- Loot changes to potion drops
- Added a new chest type that only drops potions
- Restored chests in The Slime Hole
- Added Boss Chests to: Flooded Crypt, Gang Hideout, Goblin Warrens, Kobold Lair, Noxious Cavern, Split Tunnel (Goblin side)
- Set the chests in Kobold Lair to CR 10 to match the spawns (was CR8)
- Added a variant Imp Mage to Abandoned House spawns.
- Added a variant Kobold Mage to Kobold Lair/Hall spawns.
- Tweaked the Kobold Hall hallway & doors encounter.
- Tweaks to medkit for accidentally targetting enemies and targetting things through doors/walls
- Fixed crafter wand description - was mentioning potions
- Abandoned House devils were set to be Lawful Evil. They were some kind of despicable neutrals.
- Fixed door in Underdark Mine that had a campaign script attached to it that prevented it from being used.
- Enhancement Bonus +3 set to use Canary Diamonds
- More Trinital Placeables
- More SFX adjustments (apparently tentacles can be *too* quiet.)
- New script to upload the files for the Autodownloader. Perhaps this one will actually work.
-Script also uploads the uncompressed versions of updated files to the FTP server after the server starts up for people who have trouble with the ADL. It might take a several minutes for them to appear if they are large files.
- Added more spell levels for some spells that only had caster level 1 to the crafting table. (Nightshield, Enlarge Person, Reduce Person, Magic Weapon, Foundation of Stone, Lesser Orbs, Orbs, Conviction, Lionheart)
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Rhicora
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Joined: Wed Aug 16, 2017 10:39 pm

Re: Server Updates

Postby Rhicora Fri Sep 22, 2017 9:12 am

- Medkits can once more be used on yourself.
- Fixed kobold halls boss chest.
- Refactored some of the loot code.
- Added scripts and placeables for Armor, Weapon, Gem and Gold loot chests.
- Identify's item property spell level was set as 2. Changed it to 1. It should mainly affect wand/scrolls.
- Removed Disarm from Crimson Death
- Magical Cave Slugs corpses now decay
- Added a gold pile to goblin split tunnels
- SR 20 and 24 on amulets is now disenchantable
- An item that has all of it's enchant slots filled has the Disenchant/Disassembly DC raised by 10.

- More Placeables
- Added Stylish Wood Dresser
- Added Chamberpot
- Added Wand and Potion spell icons - Thanks ElectroHydra
- Updated spells_craft.2da colums for scroll,wand,potion icons
- Added a fun new T3 potion drop
- Tweak to Inferno Imp to try to convince him that magic is fun and exciting and that he should give try it out sometime.
- Drop rate on crafting components is now tweakable. Drop rate on infused slime and frost salamander scales lowered to 15% (was 30%)
- Added code to ACS to clean up monster corpses. Trying out non-decaying corpses in an area.
- Added 1 more chest to Magical Cave
- Fixed rest area in barrow 2
- Tweaks to some creature AI vars for spellcasting
- Tweaks to some NPC Drow armors/appearance
- Fixed Ghuanador Priests so they will spawn.
- Fix to Anointed Knight oils not removing vamp regen oil.
- Nerfs to everything.
- Lion of Talisid re-enabled.
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Re: Server Updates

Postby Occupant Tue Sep 26, 2017 12:04 am

- Added an Item Updater chest. This will replace an item with an up to date version of the item.
It is located on the welcome area behind the character deleter.
To use it you need to open it, place your items inside and close the chest.
It will place the updated items in your inventory. Objects it does not know how to update will remain in the chest.
It can currently update:
Potions, Wands, Scrolls (it will replace the icon, tag and description making them stackable with new potions/scrolls)
Enchanting Recipes (it will update the description & name to reflect what gem & components the recipe currently requires)

- Updated the Ilithid Spawns
- Updated some CR 17 Undead
- Spider Lair now has an loop back exit
- Spider Lair spiders beefed up a bit
- Change to split tunnels
- Added gold bag/weapon rack to Goblin Warrens
- Barb rage should now correctly use the racial con modifiers when calculating the damage bonus.
- Changes to tarot to remove the "Welsh Name" and similar text fields
- Swapped the description of the Courtesan and Cricket cards
- Changed the gem requirements for +2 ability modifier enchantments to be the common tier of gems (obsidian, phenalope, malachite, fire agate, fluorspar)
- Vendor prices on certain spells adjusted to be more in line with other spells of that level (mostly custom/expansion pack spells that were super duper cheap)
- Shield Potion/Wand price modifier reduced from 2.0 to 1.5
- Builders - Added environmental damage trigger blueprint/scripts
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Occupant
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Re: Server Updates

Postby Occupant Tue Sep 26, 2017 6:42 pm

- Added script to levers in Split Tunnels
- Removed Disarm from Myconids.
- Fix to the loot generation for healing potions. It will now correctly use the CR of the chest when determining that quality of cure potion to create.
- Fix for the "No fitting property on the item to create a recipe." message when disenchanting an item
- Another fix for barbarian rage + racial modifiers. I fixed the lookup to racialsubtypes.2da in whirlwind frenzy but not in regular rage
- Fix to allow players to appraise enchants on an item in the auction house.
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Rhicora
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Posts: 211
Joined: Wed Aug 16, 2017 10:39 pm

Re: Server Updates

Postby Rhicora Sat Sep 30, 2017 6:16 pm

- Added RP items for DMs to spawn
- Crafted scrolls/potions no longer marked as stolen.
- Added aura of acid to Elder Slime creatures.
- SR 20 Ring recipe added.

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