Height: 5' 2"
Dressed in a full suit of reinforced leather, hooded, masked and wearing thick goggles, not a trace of Jarek's skin is left exposed. His slim and short stature would suggest an Elven heritage and if one were familiar with the Eastern Underdark, then they may place his accent to somewhere around the Earthroot. His voice is somewhat weak and does not carry well, his breath gives out a soft wheezing and may suggest some health issues beneath the mask.
His armor is distinctively and finely made, fitted to his person. Small sections of supple leather form flexible joints between more rigid leather plates, encasing him in an almost airtight manner. The sections central to the chest and abdomen are made of cured beholder hide, the rest of the hard leather coming from umberhulks. Tailored into its structure, between or under the plates, and over the softer joints, are a network of strongly cured tubes. Small valves of polished bone pierce neatly through the leather plates and into this array of ducts, giving access to regulate their flow. Small wisps of a warm white vapour occasionaly seep from the structure of the suit, the odd hiss of gas or gurgling liquid, barely audible to the casual ear.
The armor has a fitted backpack with a variety of compartments and attached hoppers, all these connected to the tubing. They spread out across his back, many thin vessels sinking into the sides of his armor, thicker tubes of umberhulk antenna arch across the backs of his shoulders and run down his arms. The heaviest tubes of beholder eye-stalks rise up over both shoulders, clinging to his neck and connecting into the cheeks and jaw of his face mask.
Three broad sleeve tubes on his left arm run to the inside of his wrist. A manifold of six thinner ones spring from the inside of his right forearm, ending at valves on a thick cuff around that wrist. His hood, facemask and goggles are all integrated as one. The mask is blank with no mouth or nasal feature, instead, dark recesses in the cheek sections bear tricuspid valves that periodically yawn for air. Inside the rims of the inch-thick goggles are the dark, segmented lenses taken from an umberhulk, the entire suit being organic, not a trace of metal or mineral.
The only weapons he carries are heavy slings, one of which hangs from attachments on his right cuff. Its pocket is designed for two bullets and tailored firmly to keep them on close trajectories. He bears a shield on his left arm which is made of a smooth beetle carapace with a laquered finish to it and an inside surface that is lined with small horn flasks and a selection of surgical blades.
The dark red of his armour is mottled into browns by the stains of alchemic work, small burns and subtly strange odours peppering his presence. If he were ever seen without his armour, Jarek's body would be found smothered by the scars of such chemical burns. These though, are clearly not the result of accidents.
It is a skin filled with intricate symbols, long serifs flowing into knots and symmetric patterns. From the back of his head and neck, across his back, chest and limbs, right down to the palms of his hands and soles of his feet. Some symbols are readily legible, marking him as property of an engineering guild called 'The Halls of the Hollow Warrior', others are unique wizard marks and presumably those of his masters. Some have little meaning outside the cultural sphere of Undrek'Thoz, but most of it makes no sense whatsoever as text, being either decorative or in some peculiar code. His skin itself is dark and slightly translucent with an oddly waxy texture to it and highly prone to drying out.
Were one to be familiar with the the city segments of Undrek'Thoz, then it maybe known that this old, secretive guild had existed. Maybe even that all therein was supposedly destroyed when a Vhaeraunite cult tore into the guild in an attempt to steal the long envied secrets of their crafts. From this fall, Jarek would be a survivor, unaccounted for by the Vhaeraunite claims of complete destruction, maybe just one of a scattered few.
If studied, his armour may reveal that parts of it reclaim and cycle fluids and gasses, small bladders filling and compressing from his movements, alchemical oils expanding or contracting with heat, passively sustaining itself for short periods but far from self-sufficient. It is partly environmental, helping to filter and sustain, partly weaponised in supply of sling ammunition and enchanting oils.
Jarek was born in one of the poorer districts of Mezrylornyl, a segment of the great Undrek'Thoz. His family were of limited means and along with his male siblings, he was indentured to pay for his eldest sister to be gain a place at the temple of Lolth.
His term was bought by The Halls of the Hollow Warrior, a guild in the Jenn'Yxir segment and concerned with engineering artifice. As was common with such arrangements, the debt would become indefinite. The more he lived and worked there, the more his overall debt grew and he knew there were very limited prospects for ever being a truly free citizen. The techniques at the guild were old and well guarded, and though its origins are now lost amid a millenia of racial propaganda, there are none within the guild who would question an Ilythiiri inception.
Working at the guild from a very young age, he spent many years processing ores, curing hides and working with alchemical materials. This took a toll on his health and affected his development as he grew to adulthood. While the some of his health issues could ultimately be cured, that which had affected the nature of his growing anatomy would be beyond restorative effects. It was not like he suffered to the degree of slaves, but his lungs and skin were both permanently affected by his time there.
Jarek's armour allows his skin and lungs to be kept in [much] more humid air. If exposed to dry, his skin will become sore and his breathing more laboured, both conditions becoming more and more exaggerated [and potentially fatal] as the exposure continues.
[Such odd conditions were not uncommon] among those in his line of work, and the expense of the armour they wore was only added to his indenturing debt. He was a slave in effect, just given most of the privileges required of being male Drow.
After thirty years, Jarek moved away from material processing and became involved increasingly with the guild crafts. Finally assigned to assist a small department consisting of an eccentric researcher, and anatomical engineer and a recently graduated alchemist. Their official remit was in the maintenance of organic golems and environmental aids, making their slave labour more cost effective, but the researcher was one of personal means and they would spend much time on his own projects.
It was not that Jarek was a trainee, nor could he ever afford to be, but he absorbed techniques readily and grew to be an accepted part of the department. To the researcher, he was regarded as a useful servant, a guard and guinea pig. Where something was regarded as probably safe, and had not been tested on Drow physiology, Jarek would be the experimental subject.
Not only did the researcher have the chemical branding put on Jarek's skin, he also had the department alchemist burn much else across him. His motives for this were never understood by the others in the department, nor were the designs themselves. Whatever was branded upon Jarek was understood by the researcher alone. It was odd however that the branding became far more often in the weeks before the guild was destroyed and that Jarek was then sent away during that final week.
His instruction had been to collect an alchemical consignment, a two day trip out of the city and toward a mine outside the Brundag segment. The caravan had been attacked on route, but to Jarek's surprise he was not killed, nor were two of the other travellers. He never did know the other two, nor see them again, but he was released the day later. Placed on a long trade caravan that was headed for Skullport, he was ordered to speak to none on the way and remain in the area of Skullport until correctly contacted there.
Regarding Jarek's nature and faith, he was brought up to fear and respect Lolth, but Seveltarm was the patron of his guild. He was to fight when told, to take instruction without question, to accept his position and remain completely loyal to his researcher. After sixty years of conditioning intoxicants he was driven only by learning, research and obedience to his masters. As such, he was quite lawful in outlook and focused on practicality with no concern for morals.
In his time at Skullport and without the conditioning intoxicants, his subservient nature cracked, and then fell away when a new presence arose within him. He became increasingly indifferent to the social structures, increasingly taken by research and acquired a lot of sentiments in line with his old master.
His religious stance had been quite passive. Paying lip-service to the duties of one who is faithful, but only out of fear rather than devotion. He still bears symbols of Seveltarm within his armour and branded upon his skin. As to any true calling of faith, he had kept such sentiments firmly held back, but after revelations in the Skullport region he became inwardly devout and only reserved on account of the Skulls.